Gamaliel

Special Gamic Abilities
Beings born in Gamaliel have the abilities of the trickery domain, in addition to the one all other lands have, the animal domain. Beings from Gamaliel cannot cast any law, or law related spells.

Common wild shapes (unknown).

Granted Powers
You can use speak with animals once per day as a spell-like ability.

Add Knowledge (nature) to your list of class skills.

Animal Domain Spells
* Can only summon animals.
 * 1) Calm Animals:  Calms (2d4 + level) HD of animals.
 * 2) Hold Animal:  Paralyzes one animal for 1 round/level.
 * 3) Dominate Animal:  Subject animal obeys silent mental commands.
 * 4) Summon Nature’s Ally IV*:  Calls creature to fight.
 * 5) Commune with Nature:  Learn about terrain for 1 mile/level.
 * 6) Antilife Shell:  10-ft. field hedges out living creatures.
 * 7) Animal Shapes:  One ally/level polymorphs into chosen animal.
 * 8) Summon Nature’s Ally VIII*:  Calls creature to fight.
 * 9) Shapechange F:  Transforms you into any creature, and change forms once per round.

Granted Power
Add Bluff, Disguise, and Hide to your list of class skills.

Trickery Domain Spells

 * 1) Disguise Self:  Disguise own appearance.
 * 2) Invisibility:  Subject invisible 1 min./level or until it attacks.
 * 3) Nondetection M:  Hides subject from divination, scrying.
 * 4) Confusion:  Subjects behave oddly for 1 round/level.
 * 5) False Vision M:  Fools scrying with an illusion.
 * 6) Mislead:  Turns you invisible and creates illusory double.
 * 7) Screen:  Illusion hides area from vision, scrying.
 * 8) Polymorph Any Object:  Changes any subject into anything else.
 * 9) Time Stop:  You act freely for 1d4+1 rounds.