Illusion Spell List

Level 0

 * Detect Poison: Detects poison in one creature or small object.
 * Detect Magic: Detects spells and magic items within 60 ft.
 * Ghost Sound: Figment sounds.
 * Know Direction: You discern north.
 * Mage Hand: 5-pound telekinesis.
 * Message: Whispered conversation at distance.
 * Open/Close: Opens or closes small or light things.
 * Prestidigitation: Performs minor tricks.
 * Read Magic: Read scrolls and spellbooks.

Level 1

 * Animate Rope: Makes a rope move at your command.
 * Command: One subject obeys selected command for 1 round.
 * Comprehend Languages: You understand all spoken and written languages.
 * Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
 * Charm Person: Makes one person your friend.
 * Charm Animal: Makes one animal your friend.
 * Detect Secret Doors: Reveals hidden doors within 60 ft.
 * Detect Animals or Plants: Detects kinds of animals or plants.
 * Detect Snares and Pits: Reveals natural or primitive traps.
 * Detect Undead: Reveals undead within 60 ft.
 * Disguise Self: Changes your appearance.
 * Deathwatch: Reveals how near death subjects within 30 ft. are.
 * Endure Elements: Exist comfortably in hot or cold environments.
 * Hold Portal: Holds door shut.
 * Hypnotism: Fascinates 2d4 HD of creatures.
 * Hide from Animals: Animals can’t perceive one subject/level.
 * Hide from Undead: Undead can’t perceive one subject/level.
 * Identify M: Determines properties of magic item.
 * Magic Aura: Alters object’s magic aura.
 * Magic Mouth M: Speaks once when triggered.
 * Obscure Object: Masks object against scrying.
 * Pass without Trace: One subject/level leaves no tracks.
 * Sleep: Puts 4 HD of creatures into magical slumber.
 * Speak with Animals: You can communicate with animals.
 * Sanctuary: Opponents can’t attack you, and you can’t attack.
 * Silent Image: Creates minor illusion of your design.
 * Undetectable Alignment: Conceals alignment for 24 hours.
 * Ventriloquism: Throws voice for 1 min./level.

Level 2

 * Arcane Lock M: Magically locks a portal or chest.
 * Alter Self: Assume form of a similar creature.
 * Align Weapon: Weapon becomes good, evil, lawful, or chaotic.
 * Augury M F: Learns whether an action will be good or bad.
 * Animal Messenger: Sends a Tiny animal to a specific place.
 * Animal Trance: Fascinates 2d6 HD of animals.
 * Blur: Attacks miss subject 20% of the time.
 * Detect Thoughts: Allows “listening” to surface thoughts.
 * Enthrall: Captivates all within 100 ft. + 10 ft./level.
 * Find Traps: Notice traps as a rogue does.
 * Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
 * Invisibility: Subject is invisible for 1 min./level or until it attacks
 * Knock: Opens locked or magically sealed door.
 * Locate Object: Senses direction toward object (specific or type).
 * Levitate: Subject moves up and down at your direction.
 * Minor Image: As silent image, plus some sound.
 * Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
 * Misdirection: Misleads divinations for one creature or object.
 * Protection from Arrows: Subject immune to most ranged attacks.
 * Phantom Trap M: Makes item seem trapped.
 * Rope Trick: As many as eight creatures hide in extradimensional space.
 * Spiritual Weapon: Magic weapon attacks on its own.
 * Status: Monitors condition, position of allies.
 * See Invisibility: Reveals invisible creatures or objects.
 * Suggestion: Compels subject to follow stated course of action.
 * Tongues: Speak any language.
 * Tree Shape: You look exactly like a tree for 1 hour/level.
 * Whispering Wind: Sends a short message 1 mile/level.
 * Warp Wood: Bends wood (shaft, handle, door, plank).
 * Wood Shape: Rearranges wooden objects to suit you.
 * Zone of Truth: Subjects within range cannot lie.

Level 3

 * Arcane Sight: Magical auras become visible to you.
 * Blink: You randomly vanish and reappear for 1 round/level.
 * Charm Monster: Makes monster believe it is your ally.
 * Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
 * Confusion: Subjects behave oddly for 1 round/level.
 * Dominate Animal: Subject animal obeys silent mental commands.
 * Deep Slumber: Puts 10 HD of creatures to sleep.
 * Displacement: Attacks miss subject 50%.
 * Fly: Subject flies at speed of 60 ft.
 * Gaseous Form: Subject becomes insubstantial and can fly slowly.
 * Geas, Lesser: Commands subject of 7 HD or less.
 * Illusory Script M: Only intended reader can decipher.
 * Invisibility Sphere: Makes everyone within 10 ft. invisible.
 * Meld into Stone: You and your gear merge with stone.
 * Major Image: As silent image, plus sound, smell and thermal effects.
 * Nondetection M: Hides subject from divination, scrying.
 * Speak with Dead: Corpse answers one question/two levels.
 * Speak with Plants: You can talk to normal plants and plant creatures.
 * Stone Shape: Sculpts stone into any shape.
 * Scrying F: Spies on subject from a distance.
 * Secret Page: Changes one page to hide its real content.
 * Water Breathing: Subjects can breathe underwater.
 * Water Walk: Subject treads on water as if solid.

Level 4

 * Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
 * Antiplant Shell: Keeps animated plants at bay.
 * Command Plants: Sway the actions of one or more plant creatures.
 * Death Ward: Grants immunity to death spells and negative energy effects.
 * Dimensional Anchor: Bars extradimensional movement.
 * Discern Lies: Reveals deliberate falsehoods.
 * Dismissal: Forces a creature to return to native plane.
 * Divination M: Provides useful advice for specific proposed actions.
 * Detect Scrying: Alerts you of magical eavesdropping.
 * Dimension Door: Teleports you short distance.
 * Freedom of Movement: Subject moves normally despite impediments.
 * Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
 * Hold Monster: As hold person, but any creature.
 * Imbue with Spell Ability: Transfer spells to subject.
 * Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
 * Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
 * Legend Lore M F: Lets you learn tales about a person, place, or thing.
 * Locate Creature: Indicates direction to familiar creature.
 * Modify Memory: Changes 5 minutes of subject’s memories.
 * Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage.
 * Polymorph: Gives one willing subject a new form.
 * Planar Ally, Lesser X: Exchange services with a 6 HD extraplanar creature.
 * Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
 * Sending: Delivers short message anywhere, instantly.
 * Spell Immunity: Subject is immune to one spell per four levels.
 * Shadow Conjuration: Mimics conjuring below 4th level, but only 20% real.
 * Zone of Silence: Keeps eavesdroppers from overhearing conversations.

Level 5

 * Baleful Polymorph: Transforms subject into harmless animal.
 * Command, Greater: As command, but affects one subject/level.
 * Commune with Nature: Learn about terrain for 1 mile/level.
 * Control Winds: Change wind direction and speed.
 * Commune X: Deity answers one yes-or-no question/level.
 * Dream: Sends message to anyone sleeping.
 * False Vision M: Fools scrying with an illusion.
 * Mind Fog: Subjects in fog get -10 to Wis and Will checks.
 * Mirage Arcana: As hallucinatory terrain, plus structures.
 * Mislead: Turns you invisible and creates illusory double.
 * Mage’s Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
 * Mage’s Faithful Hound: Phantom dog can guard, attack.
 * Major Creation: As minor creation, plus stone and metal.
 * Nightmare: Sends vision dealing 1d10 damage, fatigue.
 * Persistent Image: As major image, but no concentration required.
 * Plane Shift F: As many as eight subjects travel to another plane.
 * Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
 * Seeming: Changes appearance of one person per two levels.
 * Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
 * Shadow Walk: Step into shadow to travel rapidly.
 * Song of Discord: Forces targets to attack each other.
 * Suggestion, Mass: As suggestion, plus one subject/level.
 * Secret Chest F: Hides expensive chest on Ethereal Plane; you retrieve it at will.
 * Scrying F: Spies on subject from a distance
 * Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber.
 * True Seeing M: Lets you see all things as they really are.
 * Transmute Mud to Rock: Transforms two 10-ft. cubes per level.
 * Transmute Rock to Mud: Transforms two 10-ft. cubes per level.
 * Tree Stride: Step from one tree to another far away.
 * Telepathic Bond: Link lets allies communicate.
 * Permanency X: Makes certain spells permanent.

Level 6

 * Analyze Dweomer F: Reveals magical aspects of subject.
 * Contingency F: Sets trigger condition for another spell.
 * Find the Path: Shows most direct way to a location.
 * Geas/Quest: As lesser geas, plus it affects any creature.
 * Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects.
 * Irresistible Dance: Forces subject to dance.
 * Move Earth: Digs trenches and builds hills.
 * Planar Ally X: As lesser planar ally, but up to 12 HD.
 * Permanent Image: Includes sight, sound, and smell.
 * Programmed Image M: As major image, plus triggered by event.
 * Project Image: Illusory double can talk and cast spells.
 * Repel Wood: Pushes away wooden objects.
 * Symbol of Persuasion M: Triggered rune charms nearby creatures.
 * Spellstaff: Stores one spell in wooden quarterstaff.
 * Stone Tell: Talk to natural or worked stone.
 * Scrying, Greater: As scrying, but faster and longer.
 * Transport via Plants: Move instantly from one plant to another of the same kind.
 * Veil: Changes appearance of group of creatures.
 * Shadow Walk: Step into shadow to travel rapidly.
 * Wind Walk: You and your allies turn vaporous and travel fast.
 * Word of Recall: Teleports you back to designated place.

Level 7

 * Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.
 * Control Weather: Changes weather in local area.
 * Transmute Metal to Wood: Metal within 40 ft. becomes wood.
 * Ethereal Jaunt: You become ethereal for 1 round/level.
 * Hold Person, Mass: As hold person, but all within 30 ft.
 * Invisibility, Mass: As invisibility, but affects all in range.
 * Mage’s Magnificent Mansion F: Door leads to extradimensional mansion.
 * Plane Shift F: As many as eight subjects travel to another plane.
 * Project Image: Illusory double can talk and cast spells.
 * Reverse Gravity: Objects and creatures fall upward.
 * Refuge M: Alters item to transport its possessor to you.
 * Sequester: Subject is invisible to sight and scrying; renders creature comatose.
 * Spell Turning: Reflect 1d4+6 spell levels back at caster.
 * Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real.
 * Simulacrum M X: Creates partially real double of a creature.
 * Scrying, Greater: As scrying, but faster and longer.
 * Teleport, Greater: As teleport, but no range limit and no off-target arrival.
 * Teleport Object: As teleport, but affects a touched object.
 * Vision M X: As legend lore, but quicker and strenuous.
 * Limited Wish X: Alters reality—within spell limits

Level 8

 * Animal Shapes: One ally/level polymorphs into chosen animal.
 * Antipathy: Object or location affected by spell repels certain creatures.
 * Binding M: Utilizes an array of techniques to imprison a creature.
 * Control Plants: Control actions of one or more plant creatures.
 * Charm Monster, Mass: As charm monster, but all within 30 ft.
 * Demand: As sending, plus you can send suggestion.
 * Iron Body: Your body becomes living iron.
 * Mind Blank: Subject is immune to mental/emotional magic and scrying.
 * Maze: Traps subject in extradimensional maze.
 * Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
 * Planar Ally, Greater X: As lesser planar ally, but up to 18 HD.
 * Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
 * Polymorph Any Object: Changes any subject into anything else.
 * Prying Eyes, Greater: As prying eyes, but eyes have true seeing.
 * Repel Metal or Stone: Pushes away metal and stone.
 * Sympathy F: Object or location attracts certain creatures.
 * Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
 * Screen: Illusion hides area from vision, scrying.
 * Shadow Evocation, Greater: As shadow evocation, but up to 7th level and 60% real.
 * Temporal Stasis M: Puts subject into suspended animation.

Level 9

 * Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
 * Etherealness: Travel to Ethereal Plane with companions.
 * Foresight: “Sixth sense” warns of impending danger.
 * Freedom: Releases creature from imprisonment.
 * Gate X: Connects two planes for travel or summoning.
 * Hold Monster, Mass: As hold monster, but all within 30 ft.
 * Imprisonment: Entombs subject beneath the earth.
 * Miracle X: Requests a deity’s intercession.
 * Shapechange F: Transforms you into any creature, and change forms once per round.
 * Shades: As shadow conjuration, but up to 8th level and 80% real.
 * Teleportation Circle M: Circle teleports any creature inside to designated spot.
 * Time Stop: You act freely for 1d4+1 rounds.
 * Weird: As phantasmal killer, but affects all within 30 ft.


 * Wish X: As limited wish, but with fewer limits