Faelising

Special Gamic Abilities
Beings born in Faelising have the abilities of the earth domain, in the same way Bergen does, in addition to the one all other lands have, the animal domain. Beings from Faelising cannot cast any air, or air related spells.

Common wild shapes (unknown).

Granted Powers
You can use speak with animals once per day as a spell-like ability.

Add Knowledge (nature) to your list of class skills.

Animal Domain Spells
* Can only summon animals.
 * 1) Calm Animals:  Calms (2d4 + level) HD of animals.
 * 2) Hold Animal:  Paralyzes one animal for 1 round/level.
 * 3) Dominate Animal:  Subject animal obeys silent mental commands.
 * 4) Summon Nature’s Ally IV*:  Calls creature to fight.
 * 5) Commune with Nature:  Learn about terrain for 1 mile/level.
 * 6) Antilife Shell:  10-ft. field hedges out living creatures.
 * 7) Animal Shapes:  One ally/level polymorphs into chosen animal.
 * 8) Summon Nature’s Ally VIII*:  Calls creature to fight.
 * 9) Shapechange F:  Transforms you into any creature, and change forms once per round.

Granted Power
Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Earth Domain Spells
* Cast as an earth spell only.
 * 1) Magic Stone:  Three stones become +1 projectiles, 1d6 +1 damage.
 * 2) Soften Earth and Stone:  Turns stone to clay or dirt to sand or mud.
 * 3) Stone Shape:  Sculpts stone into any shape.
 * 4) Spike Stones:  Creatures in area take 1d8 damage, may be lowed.
 * 5) Wall of Stone:  Creates a stone wall that can be shaped.
 * 6) Stoneskin M:  Ignore 10 points of damage per attack.
 * 7) Earthquake:  Intense tremor shakes 80-ft.-radius.
 * 8) Iron Body:  Your body becomes living iron.
 * 9) Elemental Swarm*:  Summons multiple elementals.