Mar

Description
Mar Co'ara is a male elf wizard who is travelling with Aidar, Kuzure, Eragor, and Lorella.

Usually quiet to most strangers, Mar Co’ara is scarred by the loss of his master who was like a parent to him. As such he tends to dislike senseless killing of others. However, he is still quite passionate about his work and magic in general. He tries to be agreeable to everyone, even if that means his own opinions are silent. At times he can be quite serious when he finds that others cross the line, otherwise he can find happiness in small, simple things.

Mar has the odd quirk of compulsively saying cat puns whenever cats are mentioned or seen.

Events
Mar Co’ara used to be the apprentice of the wizard Kaza La before his master disappeared in a mysterious fire that occurred in their tower study. Kaza La was just able to teleport away Mar Co’ara before any major harm could come to him. When Mar went back to investigate the site of the fire all that was found from the wreckage was an amulet that the two of them were researching that day. Nothing else was salvageable from the fire, and so Mar Co’ara left the site determined to continue his education and his master’s work.

When he first meets Aidar, Kuzure, Eragor, and Lorella, Mar was very reserved in both social interaction and magic usage. His reservation were shed after going to The Forest of the Night and finding Kaza La possessed by the spirit contained in his amulet. After dispelling the spirit, Kaza left on her own journey, leaving Mar unsure of what to do as he continued to travel with his allies.

After leaving the Forest, Mar becomes more outspoken with his thoughts and magic, often clashing moralistically with Aidar. He also becomes more social, going with Lorella to a tavern to find information, but also trying to find a sugar-daddy in the process.

Upon arriving with Kuzure's army to a river trading outpost, and accidentally inspiring Aidar to raid the outpost of their ships, Mar's distaste for violence shines through when he warns the leader of the outpost about the raid, allowing at least half of the outpost escape unscathed.